Game writing is weird. Unless you’re lead on a heavily scripted, character-driven single player game, or game where story choices are the primary mechanic, you won’t be writing a story. All books you read on arranging the plot just-so and playing off the protagonist’s conflicts and motivations to create a complete and compelling narrative, they’re all going to lead you astray.
But that’s where it ends. You set all that up, but you’ll have leave the rest of the story just hanging out, waiting for someone else to do all the fun bits. It’s the player’s role to jump off the roof tied to a firehouse. Aside from maybe work with the LD to place the firehouse in the rooftop map, you don’t get do shit with that moment.
So if you find yourself writing the next great American video game, remember to let go of the story threads. You’ll go insane, otherwise.
No comments:
Post a Comment